Make participation pay - and prove it
Every activation writes its own evidence. Digital coupons and targeted offers turn taking part into something redeemable, and AI receipt validation ties a real-world sale back to the person and the campaign that drove it.
Proof arrives with the revenue
Sponsors, tenants, advertisers and boards no longer accept impressions as evidence of value. Commerce answers with a record: who took part, what they redeemed, and what it produced. Every metric counts people who took part, not people who might have seen something.
A sale traced to a campaign
A record, not a defence
The building blocks that power Commerce

Targeted Offers
The right offer, not a storewide discount
Offers configured to a specific segment or behaviour, built from what Komo already knows about each person. Relevance comes from participation history, not a blanket promo code.
Digital Coupons
Turn taking part into a transaction
Branded coupons issued through participation, redeemable by swipe, barcode, QR code or text code - so the same offer works at the till, in-aisle, on-pack or online without building a different mechanic for each channel.
Receipt Validation
Prove a purchase without a till integration
A participant uploads a receipt and Kai checks it against the activation's rules instantly. The link from activation to sale is documented as it runs - no manual review queue, no point-of-sale access needed.
Offer Pools
Points people can actually spend
Members redeem points earned through Rewards & Recognition against a real pool of offers. Recognition that's accrued becomes something spendable, not a number sitting in an account.
Attribution Dashboards
The answer before the question
Dashboards showing exactly which known audience members engaged and converted, per partner or sponsor, in their own view. By the time the renewal or the board question arrives, the record already exists.
Helping the world's biggest brands own their audience
A globally recognized beverage company and leading cinema chain used Komo to drive brand awareness and incentivize customer engagement with instant win rewards.
63.6K
Total engagements
88%
Average engagement rate
Commerce works harder connected to the rest of the system
Commerce doesn't just fulfil an offer. It's where participation, identity and recognition turn into revenue that can be proven - which only works because the other four modules feed it.
Interactive Content is where someone takes part: a prediction, a quiz, an instant win, a challenge. Commerce turns that moment into something redeemable - an offer issued the instant they play, tied to that activation, so participation ends as a transaction rather than a record of attention.
Customer Intelligence holds what each person has told you and shown you. Commerce spends it: offers targeted to a segment or a behaviour rather than a storewide code, and a redemption that lands back on a named, consented profile - so a conversion is attributable to a person, not an anonymous transaction.
Rewards & Recognition is where points and status accrue. Commerce is where they get spent - Offer Pools let a member redeem what they've earned against a real set of offers, so a balance becomes something usable rather than a number that grows and does nothing.
